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Ships within 48 hours · Estimated delivery Jul 18 - Jul 23
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Description
Mountainous - Power Recliner With Adj Headrest - EclipseStriking form, meet contemporary function. This power recliner combines your ideal comfort features, like one touch reclining and adjustable headrests, into one sophisticated package. With a design defined by the luxe look of black leather, this recliner pairs beautifully with your uncompromisingly posh aesthetic. Additional Dimensions Arm height: 26" Distance between arms: 26" Seat depth: 20" Seat height: 23" Fully reclined length: 69" Distance
Striking form, meet contemporary function. This power recliner combines your ideal comfort features, like one-touch reclining and adjustable headrests, into one sophisticated package. With a design defined by the luxe look of black leather, this recliner pairs beautifully with your uncompromisingly posh aesthetic.Additional Dimensions
- Arm height: 26"
- Distance between arms: 26"
- Seat depth: 20"
- Seat height: 23"
- Fully reclined length: 69"
- Distance between recliner and wall: 5"
- Footrest height: 20"
- Minimum width of doorway for delivery: 32"
Product Features
- One-touch power control with adjustable positions, Easy View™ adjustable headrest and zero-draw USB port
- Zero-draw technology only consumes power when the USB receptacle is in use
- Zero-gravity mechanism allows optimum reclining comfort with infinite reclining positions at the touch of a button
- Reinforced frame and metal seat box provide added stability
- Attached cushions
- High-quality foam cushions wrapped in poly fiber
- 100% top grain leather covers inside areas such as the back, seat and arm cushions; skillfully matched faux leather covers the remaining areas
- Due to its natural origin, real leather can show individual characteristics such as healed scars, growth marks, grain variation and shade variation
- Natural variations make each hide unique and do not detract from the wearing qualities of leather
- Zero wall recliner design requires minimal space between wall and chair back
- Power cord included; UL Listed
Mountainous - Power Recliner With Adj Headrest - Eclipse
53.0"W x 42.0"D x 42.0"H - 162.0 lb
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- Free Standard Shipping on $100+ Orders to the USA.
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Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.5 ★★★★★
Based on 20 reviews
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Product Reviews
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience.
What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers.
If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025