SKU: 12622912548

The Scissor Jack

Sale price$107.99 Regular price$119.99
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Description

The Scissor JackWe expect product back in stock by the end of June. .I never thought a scissor jack could actually work, but this thing rips!" Nick F. ** Now impact rated! ** Ever been stuck with a jack thats more trouble than its worth? Fumbling with crappy gear on the trail or in the garage isnt just frustratingits a waste of time. Meet the AGM Scissor Jackyour go to for everyday adventures. Whether you're wrenching in your garage or swapping tires on a sandy

We expect product back in stock by the end of June. 

….”I never thought a scissor jack could actually work, but this thing rips!" - Nick F.

 

 

 ** Now impact-rated! **

 

Ever been stuck with a jack that’s more trouble than it’s worth? Fumbling with crappy gear on the trail or in the garage isn’t just frustrating—it’s a waste of time.

 

Meet the AGM Scissor Jack—your go-to for everyday adventures. Whether you're wrenching in your garage or swapping tires on a sandy trail, this jack is built to lift by hand, by drill, or by impact—no sweat, no struggle. And with its first-of-its-kind convenient carry handle, transporting it is easier than ever. 

 

 

“This thing is perfect for small jobs in the garage and on the trail." - Kyle C.

 

 

 

With a 2000-lb capacity and 20 inches of travel, this lightweight 13-lb jack is compact enough to bring anywhere but strong enough to handle serious lifting. The 4-in-1 VersaLift head lets you grab onto a tube, seam, or skid—because no two vehicles (or lift points) are the same.

Wherever the road or trail takes you, the AGM Scissor Jack is ready to get the job done. Compact, powerful, and designed for adventure—this is the last scissor jack you’ll ever need. 

Now impact-rated!


 

"I love that it comes with everything I need to use it.” - Michael M.


 

**Key Benefits**

⚙️ Accessories Included: Use the speed wrench by hand or your favorite impact wrench to lift fast and efficiently—no heavy hydraulics, no CO2 cartridges, just simple, effective lifting.  


🎒 Built for Convenience: The first of its kind, integrated carry handle makes this the easiest scissor jack to grab and go. 


🏕️ Lightweight & Rugged: At just 13 lbs, it’s easy to pack but tough enough to tackle trails, garages, and everything in between. 


🌍 Unshakable Stability: Our GroundLoc patented jack pad compresses soft terrain for a solid, slip-free foundation—so you won’t sink in sand, mud, or loose dirt. 


🔩 Durability You Can Feel: ToughThred ACME screw technology ensures smooth power transfer and extreme durability in any condition. 


🏆 VersaLift System: A 4-in-1 lifting head adapts to your setup—letting you lift from a tube, seam, or skid with ease. Or remove altogether and make your own adapter that keys it into our modular design. 


Stop struggling with cheap knock offs that don't work — upgrade to the AGM Scissor Jack today! 



SPECS: 

Capacity: 2000 lbs 

Travel: 20 inches 

Weight: 13 lbs 

 




 

NOTE:
THIS JACK IS NOW IMPACT-RATED, WHICH MEANS IT CAN BE SAFELY OPERATED WITH AN IMPACT WRENCH, AS WELL AS A DRILL.



NOTE: 
THIS JACK IS DESIGNED FOR UTVs. IT CAN BE USED WITH SOME LIGHTWEIGHT CARS AND SMALL CROSS-OVERs. IT IS NOT MADE FOR MID AND FULL-SIZE TRUCKS OR SUVs



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SKU: 12622912548

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NS
Bozeman, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Birmingham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Natrona Heights, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Natrona Heights, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Fort Morgan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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