SKU: 41660676495

Tripp-Lite OmniSmart OMNI1000LCD *Parts*

Sale price$19.80 Regular price$22.00
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Description

Tripp-Lite OmniSmart OMNI1000LCD *Parts*RE USE CALGARY Description: Hey there, friend! Welcome to Rebound Centre, where we're all about giving items a second chance and keeping them out of landfills. Our unique selection of vintage items will amaze you, and the best part is, we offer competitive prices you won't find elsewhere! Tripp Lite OmniSmart OMNI1000LCD Sold for Parts Offering the Tripp Lite OmniSmart OMNI1000LCD, sold as is for parts, allowing enthusiasts or technicians to salvage

RE-USE-CALGARY

Description:
Hey there, friend! Welcome to Rebound Centre, where we're all about giving items a second chance and keeping them out of landfills. Our unique selection of vintage items will amaze you, and the best part is, we offer competitive prices you won't find elsewhere!

🔌 Tripp-Lite OmniSmart OMNI1000LCD - Sold for Parts 🔌

Offering the Tripp-Lite OmniSmart OMNI1000LCD, sold as-is for parts, allowing enthusiasts or technicians to salvage components or undertake repair projects.

🔹 Condition: This item is being sold as non-functional or for parts, with defects or issues affecting its operation. [Insert specific issues if known]

🔹 Potential Use: Ideal for tech-savvy individuals, hobbyists, or those seeking spare parts for other Tripp-Lite models, offering an opportunity for repair or component extraction.

🔹 As-Is Sale: Please note that this item is not in working condition and may require repairs or servicing. Refer to the photos for a better understanding of its condition.

🔹 Compatibility: Components from this unit might be suitable for repairing similar models or for repurposing in DIY projects.

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About Us:
At Rebound Centre, our mission is to rescue high-quality items from the brink of the landfill. Instead of letting these treasures go to waste, we carefully select the best and make them available in our various stores, giving them a second chance at life. We are deeply committed to sustainability and reducing waste, one unique find at a time.
When you buy products from us, you're not just a customer; you're a friend and a valued member of our community. If your item doesn't meet your expectations, please reach out to us, and we'll ensure it's made right.
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SKU: 41660676495

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4.3 ★★★★★
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NS
New York, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Pawtucket, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Cuba, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Belleville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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