SKU: 46013344812

Penzlin Accent Chair

Sale price$252.04 Regular price$280.04
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Description

Penzlin Accent ChairTextured velvet gets a contemporary edge in this swivel accent chair. Neutral enough to fit into any space, the subtle design of the upholstery brings modern style to the surface. Specifications Specifications Details Brand Name Signature Design by Ashley Material Fabric Metal Wood Products and Other Lifestyle Contemporary Shade Light Assembly Assembly Required Product Details Made of polyester Polyester velvet upholstery Barrel back and attached seat

Textured velvet gets a contemporary edge in this swivel accent chair. Neutral enough to fit into any space, the subtle design of the upholstery brings modern style to the surface.

Specifications

Specifications Details
Brand Name
Signature Design by Ashley®
Material
Fabric|Metal|Wood Products and Other
Lifestyle
Contemporary
Shade
Light
Assembly
Assembly Required

Product Details

  • Made of polyester
  • Polyester velvet upholstery
  • Barrel back and attached seat cushion
  • Metal swivel base in brass-tone finish
  • Assembly required

Features

  • Swivel

Available Colors

Color Options
Pearl

Available Configurations

SKU #
Dimensions
Weight
A3000241
30''W x 32''D x 31''H
57 lbs.
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SKU: 46013344812

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4.1 ★★★★★
Based on 2094 reviews
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Product Reviews
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Verified Purchase
Oilyraincloud
Phoenix, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Port Orchard, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Lowell, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Waukegan, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Boise, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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