SKU: 57526895105

JBL Grip Portable Bluetooth Speaker

Sale price$80.99 Regular price$89.99
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Description

JBL Grip Portable Bluetooth SpeakerGrip and groove Easy to grab and easy to hold, the JBL Grip is the speaker thats always within reach. The JBL Grip is powerful for its size. JBL Grip may be compact, but its pro sound is bigpunchy bass and crystal clear highs. Whether its setting the vibe for mindful morning stretches or soundtracking lazy beach days, the JBL Grip is our go to. The built in ambient light on the back panel adapts to the moment, so you can set the mood for chill date

Grip and groove
Easy to grab and easy to hold, the JBL Grip is the speaker that’s always within reach. The JBL Grip is powerful for its size. JBL Grip may be compact, but its pro sound is big—punchy bass and crystal-clear highs. Whether it’s setting the vibe for mindful morning stretches or soundtracking lazy beach days, the JBL Grip is our go-to. The built-in ambient light on the back panel adapts to the moment, so you can set the mood for chill date nights and spontaneous hangs. Use the convenient side-panel control button to switch between light themes, so the mood is always right whether you're winding down or turning up. Did we mention it’s super tough? The JBL Grip is built to handle anything. With an industry-leading IP68 waterproof and dustproof rating, it goes wherever we do. Its drop-proof design means it can survive a hard fall onto concrete—no party fouls here. All that, plus up to 14 hours of playtime with Playtime Boost. When friends roll through, we’re using Auracast to stereo pair two Grips for instant surround sound. Why stop there? We can connect as many JBL Auracast-enabled speakers as we’ve got for an all-out sound experience. Solo chillin’ or vibing with the crew—the JBL Grip is as flexible as we are.

Product Features:
Bold JBL Pro Sound
The JBL Grip may be small enough to hold in one hand, but it packs bold JBL Pro Sound. With AI Sound Boost, it analyzes music in real time, using an algorithm to optimize output for bigger sound with less distortion.

Up to 14 hours of playtime
Keep the mood going for 12 hours on a single charge—plus an extra 2 hours with Playtime Boost when the vibes are too good to stop.

Ambient light
The speaker’s back panel features an integrated ambient light with unique themes and color options, so you can set the mood to match your mix. Use the JBL Portable app to fine-tune the brightness and lock in your preferred look.

Waterproof, dustproof, and drop-proof
JBL designed the JBL Grip to handle the bumps and bruises of everyday fun. Along with its waterproof and dustproof IP68 rating, it's also drop-proof - built to keep playing even after a 1-meter drop onto concrete.

Multi-speaker connection with Auracast
Want to share the vibes with the crew? With Auracast, we can easily stereo pair two Grip speakers for a wider soundstage or connect multiple JBL Auracast-enabled speakers to fill the space with the same playlist.

JBL Portable app
Customer the Grip's sound with a 7-band EQ, light color options, and intensity, and get updates and support directly from the JBL Portable app. That way, we can always match the sound and vibe to our mood, wherever we are.

Recycled plastic and fabric, plus FSC certified paper packaging
Built with post-consumer recycled plastic and fabric for the speaker grille, so we get big sound with less impact to the planet. It's also package in FSC-certified paper printed with soy ink.

What's Included:
JBL Grip
Quick Start Guide
Warranty card & Safety sheet

Shipping Notes
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SKU: 57526895105

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NS
Carnegie, US
★★★★★ 1
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Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Pawtucket, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Port Orchard, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Los Angeles, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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