SKU: 57540336750

Bowery Floor Lamp

Sale price$553.95 Regular price$615.50
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Description

Bowery Floor LampShade Off White Finish Aged Old Bronze Category Floor Lamp Style Transitional Essentials, Elevated Industrial Option UL Approved, UL Damp Rated Family Bowery Voltage 120 VAC Number of Bulbs 1 Additional Info Spec Sheet URL Bulb Dimmable Yes Bulb Shape E26 Medium Base A21 Bulb Bulb Type E26 Medium Base A21 Bulb Canopy 11. 5 Designer Hudson Valley Introduction Date 01 01 2019 Material Brass Ship Carton Height(in) 9 Ship Carton Length(in) 28 Ship Carton

Shade Off White
Finish Aged Old Bronze
Category Floor Lamp
Style Transitional Essentials, Elevated Industrial
Option UL Approved, UL Damp Rated
Family Bowery
Voltage 120 VAC
Number of Bulbs 1
Additional Info Spec Sheet URL
Bulb Dimmable Yes
Bulb Shape E26 Medium Base - A21 Bulb
Bulb Type E26 Medium Base - A21 Bulb
Canopy 11.5
Designer Hudson Valley
Introduction Date 01/01/2019
Material Brass
Ship Carton Height(in) 9
Ship Carton Length(in) 28
Ship Carton Width(in) 15
Ship Weight(lbs) 14
Vendor Ship Method UPS
Warranty 1 Year Limited Manufacturer
Weight(lbs) 11
ADA Compliant No
Bulb Description E26 Medium - A21 Bulb
Bulb Included No
Bulb Wattage 100
Cartons Per Unit 2
Catalog Page 63
Country of Origin US
Damp Rated Yes
Energy Star No
Installation Orientation No
Lamp Inclusion No
Lead Time 1-2 Days If In Stock
LED Compatible Dimmer Hardware Full Range Dimmer
Listing UL
Package Type Box
Product Line FG
Returnable Yes
Safety Rating UL
Sell Item Yes
Shade Bottom Width(in) 16.5
Shade Diffuser Color Off White
Shade Diffuser Material Linen
Shade Height(in) 11
Shade Top Width(in) 16.5
Switch Location 8' SPT Cord With Full Dimmer on Socket
Switch Type 8' SPT Cord With Full Dimmer on Socket
Title 24 No
Truck Only No
UL Approved Yes
Wall Only This End Up No
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SKU: 57540336750

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4.7 ★★★★★
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NS
Port Orchard, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Charlottesville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Houston, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Dallas, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Bozeman, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025

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