SKU: 59423170277

1 Light Outdoor Post Mount Fixture

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Description

1 Light Outdoor Post Mount FixtureFinish Black Shade Clear Beveled Specific Products 522PHM BK Category Outdoor Post Mount Fixture Style period inspired; victorian Item Collection Wakefield Number of Bulbs 1 Bulb Dimmable Yes Carton 1 Height(in) 10. 00 Carton 1 Length(in) 18. 00 Carton 1 Ship Weight(lbs) 18. 00 Carton 1 Width(in) 11. 00 Harmonized Codes 9405. 49. 0000 Length(in) 9. 50 Material Aluminum Vendor Ship Method Courier Weight(lbs) 12. 00 CEC Listed No Coastal Item Yes No No

Finish Black
Shade Clear Beveled
Specific Products 522PHM-BK
Category Outdoor Post Mount Fixture
Style period inspired; victorian
Item Collection Wakefield
Number of Bulbs 1
Bulb Dimmable Yes
Carton 1 Height(in) 10.00
Carton 1 Length(in) 18.00
Carton 1 Ship Weight(lbs) 18.00
Carton 1 Width(in) 11.00
Harmonized Codes 9405.49.0000
Length(in) 9.50
Material Aluminum
Vendor Ship Method Courier
Weight(lbs) 12.00
CEC Listed No
Coastal Item Yes/No No
Country of Origin China
Lead Time 2 Days
Oversized Box No
Safety Listing CUL/cETLu
Shade Material Glass
T24/JA8 No
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SKU: 59423170277

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4.1 ★★★★★
Based on 387 reviews
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Product Reviews
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Verified Purchase
Oilyraincloud
Massapequa, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Boise, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Grantham, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Lowell, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Houston, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024

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