SKU: 82434593014

Allen Bradley 140U-H6 140UH6C3C60 140U-H6C3-C60 60 AMPS 3 Pole

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Description

Allen Bradley 140U-H6 140UH6C3C60 140U-H6C3-C60 60 AMPS 3 PoleUsed. Good. Description: Circuit Breaker Voltage: None Frame Size: H Frame (up to 125A) Supply Voltage: 480V 60Hz Pole Configuration: 3 Poles Important Information!: Terminal Lugs are Factory Installed. See below to order replacement kits. Rated Current (A): 60 Interrupt Rating [kA]: 65 kA Alternates Common Typos 140U H6C3 C6O 140U H6C3 CG0 140U H6C3 CGO 140U HGC3 C60 140U HGC3 C6O 140U HGC3 CG0 140U HGC3 CGO 14OU H6C3 C60 14OU H6C3 C6O 14OU H6C3 CG0

Used. Good. 

  • Description: Circuit Breaker
  • Voltage: None
  • Frame Size: H-Frame (up to 125A)
  • Supply Voltage: 480V 60Hz
  • Pole Configuration: 3 Poles
  • Important Information!: Terminal Lugs are Factory Installed. See below to order replacement kits.
  • Rated Current (A): 60
  • Interrupt Rating [kA]: 65 kA

Alternates

    Common Typos

    • 140U-H6C3-C6O
    • 140U-H6C3-CG0
    • 140U-H6C3-CGO
    • 140U-HGC3-C60
    • 140U-HGC3-C6O
    • 140U-HGC3-CG0
    • 140U-HGC3-CGO
    • 14OU-H6C3-C60
    • 14OU-H6C3-C6O
    • 14OU-H6C3-CG0
    • 14OU-H6C3-CGO
    • 14OU-HGC3-C60
    • 14OU-HGC3-C6O
    • 14OU-HGC3-CG0
    • 14OU-HGC3-CGO
    • I40U-H6C3-C60
    • I40U-H6C3-C6O
    • I40U-H6C3-CG0
    • I40U-H6C3-CGO
    • I40U-HGC3-C60
    • I40U-HGC3-C6O
    • I40U-HGC3-CG0
    • I40U-HGC3-CGO
    • I4OU-H6C3-C60
    • I4OU-H6C3-C6O
    • I4OU-H6C3-CG0

    Appended Numbers

    • 140U-H6C3-C60-A
    • 140U-H6C3-C60-B
    • 140U-H6C3-C60-C
    • 140U-H6C3-C60-D
    • 140U-H6C3-C60-E
    • 140U-H6C3-C60-F
    • 140U-H6C3-C60-G
    • 140U-H6C3-C60-H
    • 140U-H6C3-C60-I
    • 140U-H6C3-C60-J
    • 140U-H6C3-C60-K
    • 140U-H6C3-C60-L
    • 140U-H6C3-C60-M
    • 140U-H6C3-C60-N
    • 140U-H6C3-C60-O
    • 140U-H6C3-C60-P
    • 140U-H6C3-C60-Q
    • 140U-H6C3-C60-R
    • 140U-H6C3-C60-S
    • 140U-H6C3-C60-T
    • 140U-H6C3-C60-U
    • 140U-H6C3-C60-V
    • 140U-H6C3-C60-W
    • 140U-H6C3-C60-X
    • 140U-H6C3-C60-Y
    • 140U-H6C3-C60-Z
    Shipping Notes
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    Exchange/Return Notes
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    SKU: 82434593014

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    4.4 ★★★★★
    Based on 16 reviews
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    A
    Verified Purchase
    Aurélien
    Charlottesville, US
    ★★★★★ 5
    Great Book for Project-Based Learning
    Format: Paperback
    As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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    Reviewed in the United States on December 19, 2022
    B
    Bradley Wardell
    Dallas, US
    ★★★★★ 5
    Thorough and approachable
    Format: Paperback
    Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 20, 2023
    M
    Verified Purchase
    Mike Athey
    West Palm Beach, US
    ★★★★★ 2
    Content seems good, but support files/code are insufficient, and the code seems illogical in places
    Format: Paperback
    This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 31, 2023
    S
    Verified Purchase
    Shannon
    Chelsea, US
    ★★★★★ 5
    Very helpful
    Format: Paperback
    Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 9, 2024
    C
    Verified Purchase
    ChargingBull
    Natrona Heights, US
    ★★★★★ 5
    Lots of uses in Roblox
    Format: Paperback
    Son loves getting these for birthdays and holidays.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 6, 2025

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