SKU: 85804016022

Ugreen US300 100W USB-C to USB-C Cable (1m)

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Description

Ugreen US300 100W USB-C to USB-C Cable (1m)Unleash Blazing Fast 100W Power Delivery Experience the next level of charging with the Ugreen US300 USB C to USB C Cable. Engineered to support a massive 100W Power Delivery, this cable can power up everything from the latest smartphones to high powered laptops with unparalleled speed. Stop waiting and start doing; charge your MacBook, iPad, or Nintendo Switch in a fraction of the time. This cable is your all in one solution for high speed power,

Unleash Blazing-Fast 100W Power Delivery

Experience the next level of charging with the Ugreen US300 USB-C to USB-C Cable. Engineered to support a massive 100W Power Delivery, this cable can power up everything from the latest smartphones to high-powered laptops with unparalleled speed. Stop waiting and start doing; charge your MacBook, iPad, or Nintendo Switch in a fraction of the time. This cable is your all-in-one solution for high-speed power, supporting PD3.0, QC4.0, and FCP fast-charging protocols for maximum compatibility and efficiency.

Built for Durability and Reliability

Designed for the rigors of daily use, the Ugreen US300 is constructed with premium materials for exceptional longevity. The exterior features a durable nylon braided sheath that resists tangles and wear, while the aluminum alloy shell provides robust protection for the connectors. Internally, a high-purity, tin-plated copper wire core ensures stable and efficient power transmission, protected by multiple layers of internal shielding to prevent interference.

Efficient Data Transfer

Beyond just power, this cable facilitates high-speed data synchronization. With USB 2.0 technology, you can transfer files at speeds of up to 480Mbps. Move large files, photos, and music in seconds, making it the perfect companion for syncing your devices. Transfer a 1GB file in as little as 30 seconds and keep your workflow seamless.

Intelligent and Safe Charging

Your devices are protected thanks to the integrated E-Marker smart chip. This intelligent chip communicates with your connected devices to deliver the optimal charging current, preventing overcharging and ensuring a safe, stable power supply. Charge with confidence, knowing your valuable electronics are shielded from potential damage.


Technical Specifications

Brand Ugreen
Model US300
SKU 80371
Connector Type USB-C to USB-C
Maximum Power Output 100W (20V/5A Max)
Fast Charging Protocols PD3.0, QC4.0, FCP
Data Transfer Speed Up to 480Mbps (USB 2.0)
Cable Length 1 Meter
Wire Core Tinned Copper
Exterior Material Nylon Braided Sheath
Connector Shell Aluminum Alloy
Shielding Multiple Internal Shielding
Smart Chip E-Marker Chip
Function Charging & Data Sync
Audio/Video Transmission Not Supported
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SKU: 85804016022

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carlos
Bozeman, US
★★★★★ 5
Excelente
Format: Paperback
Excelente
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Reviewed in the United States on February 15, 2025
R
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rockspawner
Carnegie, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Phoenix, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Chelsea, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Houston, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024

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