SKU: 88083236461

An Introduction to Biblical Greek Grammar: Elementary Syntax and Linguistics

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An Introduction to Biblical Greek Grammar: Elementary Syntax and LinguisticsAn Introduction to Biblical Greek Grammar focuses on the linguistic and syntactic elements of Koine Greek to equip learners for accurate interpretation. Drawing upon twenty years of Greek teaching experience and the latest developments in linguistics and syntax, Harris introduces students to basic linguistic concepts and categories necessary for grasping Greek in ways that are clear and intuitive. This solid foundation enables students first to

An Introduction to Biblical Greek Grammar focuses on the linguistic and syntactic elements of Koine Greek to equip learners for accurate interpretation. Drawing upon twenty years of Greek teaching experience and the latest developments in linguistics and syntax, Harris introduces students to basic linguistic concepts and categories necessary for grasping Greek in ways that are clear and intuitive. This solid foundation enables students first to internalize key concepts, then to apply and build upon them as more complex ideas are introduced.

Several features are specifically designed to aid student's learning:

  • Key concepts are graphically coded to offer visual reinforcement of explanations and to facilitate learning forms and identifying their functions
  • Key concepts are followed by numerous examples from the Greek New Testament
  • Students learn how to mark Greek texts so that they can begin to "see" the syntax, identify the boundaries of syntactic units, and construct syntactic outlines as part of their preaching or teaching preparation
  • Four integrative chapters, roughly corresponding to the midterms and final exams of a two-semester sequence, summarize material to date and reinforce key concepts. Here students are also introduced to exegetical and interpretive concepts and practices that they will need for subsequent Greek studies and beyond.
  • "Going Deeper" and "For the Curious" offer supplemental information for students interested in learning more or in moving to advanced language study.

The accompanying workbook and video lectures (both sold separately) reinforce key concepts through additional contact with the material from each chapter of the grammar. All exercises in the workbook are taken from the Greek New Testament and the Septuagint and include extensive syntactical and exegetical notes to aid students.



Binding Type: Hardcover
Publisher: Zondervan Academic
Published: 09/29/2020
ISBN: 9780310108573
Pages: 608
Weight: 2.15lbs
Size: 9.20h x 6.40w x 1.60d
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SKU: 88083236461

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NS
Waukegan, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
New York, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Pawtucket, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Birmingham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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