SKU: 99780773523

Signature IWB ― 202

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Description

Signature IWB ― 202With our integrated LockLeather retention clip the Signature LockLeather IWB is the ideal hybrid holster for Concealed Carry. VERSATILE The cut of this Signature IWB (Inside WaistBand Inside the Pants) leather holster works great as a concealed carry holster. Holster your firearm at your appendix, before the hip, or after the hip. You can holster this Signature IWB on your dominant strong side or opposite side for a cross draw. Right and Left handed

With our integrated LockLeather™ retention clip the Signature LockLeather™ IWB is the ideal hybrid holster for Concealed Carry.

  • VERSATILE - The cut of this Signature IWB (Inside WaistBand / Inside the Pants) leather holster works great as a concealed carry holster. Holster your firearm at your appendix, before the hip, or after the hip.  You can holster this Signature IWB on your dominant strong side or opposite side for a cross-draw. Right and Left-handed versions available. Strongside or Cross-draw would use your dominant hand version (e.g. if you're right-handed a right-handed version would work for both).  If you want to carry in the small of the back please order the opposite hand version (e.g. if your right-handed order a left-handed version to carry on your back)

  • SECURE - Jump, move around, ride a motorcycle, run, or lean back. The LockLeather retention clip has you covered! No extra moves needed each time to secure your firearm. Simply slide the firearm into the holster to lock, pull to release. A standard Phillips screwdriver can adjust the retention if preferred. Along with the 25,000 pound pressed form-fitted leather this Signature IWB keeps your firearm in place making it perfect for everyday carry.

  • COMFORT - Right away this adaptable leather is comfortable and begins flowing with your body. We also designed this IWB with an extended sweat guard to absorb any pressure from the back of the firearm's slide or hammer keeping it off of your skin as you sit or move around.

    QUALITY - Proudly 100% American Made Premium Saddle Grade Leather. Heavy-duty nylon stitching and reinforced leather accents throughout.

  • DRAW - With a reinforced opening there's no hassle when putting the holster on. The heavy-duty stainless steel clip stays anchored on your belt even with the quick movements of a stressful situation.

  • SAFE - We not only reinforced the opening to make sure the leather doesn't bend when inserting the firearm, we also use thick steer-hide and designed the retention clip to cover a portion of the open area inside the trigger guard for additional safety. Anchored in place by six separate points this holster and retention clip passed multiple fail tests.

  • CONCEALED - Our ultra-thin profile keeps your firearm hugged tight to your body without any unnecessary bulk or visible logos.

  • ACCOMMODATING - Fits any standard belt or heavy-duty gun belt up to 1.5" wide!

  • GUARANTEED - Use it every day. You have a full 1 Year Warranty backed by Urban Carry Holsters!

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SKU: 99780773523

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4.4 ★★★★★
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carlos
Birmingham, US
★★★★★ 5
Excelente
Format: Paperback
Excelente
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Reviewed in the United States on February 15, 2025
R
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rockspawner
Fort Morgan, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Port Orchard, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Draper, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Lexington, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024

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