SKU: 48122626810

034Motorsport Street Sport MQB Engine Mounts - Volkswagen Golf MK7 GTI/R & Audi 8V/8Y S3/TT/TTS - 034-509-5034.

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Description

034Motorsport Street Sport MQB Engine Mounts - Volkswagen Golf MK7 GTI/R & Audi 8V/8Y S3/TT/TTS - 034-509-5034.034 Motorsport Street Sport MQB Engine Mounts Volkswagen Golf MK7 MK8 GTI R & Audi 8V 8Y S3 TT TTS 034 509 5034. Fits MQB & MQB EVO. 034 Motorsport's Motorsport Street Sport Mounts for Audi 8V 8V. 5 A3 S3 8S TT TTS and Volkswagen Mk7 Golf GTI & R models are the new standard in ultra high performance. These mounts are designed with extreme performance in mind, manufactured from billet aluminium and high durometer rubber, making them virtually

034 Motorsport - Street Sport MQB Engine Mounts - Volkswagen Golf MK7/MK8 GTI/R & Audi 8V/8Y S3/TT/TTS - 034-509-5034.

Fits MQB & MQB EVO.

034 Motorsport's Motorsport Street Sport Mounts for Audi 8V/8V.5 A3/S3 8S TT/TTS and Volkswagen Mk7 Golf/GTI & R models are the new standard in ultra-high performance. These mounts are designed with extreme performance in mind, manufactured from billet aluminium and high-durometer rubber, making them virtually indestructible, while maintaining better ride characteristics than polyurethane alternatives. These mounts have a lifetime guarantee regardless of power level applied and type of track racing they are used for.

Motorsport Street Sport Mounts are void-free and fluid-free, eliminating the slop associated with the factory engine/transmission mounts, and are designed to be completely rebuildable with replaceable Density Line rubber bushings. These heavy-duty mounts will result in a moderate increase in noise, vibration, and harshness (NVH) transfer into the cabin, as they are designed to drastically reduce engine movement compared to the factory parts, but will introduce less NVH than our TrackSport mounts due to the lower-durometer rubber used. Additional NVH is most noticeable at idle, but once the vehicle is moving, NVH is slightly higher than stock.

HIGH-DUROMETER RUBBER VS. POLYURETHANE:

Density Line Mounts are manufactured from high-durometer rubber instead of polyurethane for a number of reasons. While vulcanized rubber mounts are more expensive to prototype due to increased complexity of manufacturing and high initial tooling costs, rubber is inherently better than polyurethane as a damping medium for mounts and bushings.

Rubber is able to deal with stress under both tension and compression, while polyurethane mounts rely on the damping medium to be effective only under compression. Rubber is also excellent in shear, where polyurethane is ineffective, making it ideal for applications that apply a shear force to the bushing during articulation. Rubber does not pack and wear like polyurethane does, which ultimately results in a long-lasting part with consistent performance.

BUYER'S GUIDE:

The following guide is designed to help customers choose which mount best meets their specific needs.

StreetSport    TrackSport
Power levels exceeding Stage 1    Power levels exceeding conventional stages
Car is launched or taken to HPDE or Drag events    Car is heavily launched at drag strips or only used for track events
Car is used on road as a commuter    Ultimate performance and rigidity is desired 
Less NVH is desired    "Where we're going, we don't care about NVH!" 

 

FEATURES:

  • Manufactured from 6061-T6 Billet Aluminium
  • Anodized for Long Life and Great Looks
  • Extreme-Duty for the Most Punishing Performance Applications
  • Great Solution for Highly-Tuned Stock Turbo Power Levels
  • Replaceable 50 Durometer Density Line Rubber Bushings with Void-Free Construction
  • Significantly Less NVH than TrackSport Version
  • Virtually Indestructible
  • Lifetime Warranty
  • Reduced Drivetrain Slop
  • Decreased Engine Movement Under Load
  • More Direct Power Transfer
  • Improved Shifting Feel
  • Complete Drop-In Replacement of Factory Engine/Transmission Mounts
  • Sold in Pairs

NOTES:

  • Lifetime warranty covers replacing Density Line rubber bushings should they ever wear out, and replacement of any billet aluminium component in the unlikely event of a failure.

Fitment:

Make Model Years Chassis Engine
Audi A3 2013-Present 8V/8V.5 MQB 2.0TFSI
Audi Q2 2017-2021 MQB 2.0T
Audi S3 2013-Present 8V/8V.5 MQB 2.0TFSI
Audi S3 2022-Present 8Y 2.0 TFSI
Audi TT 2015-Present 8S MQB 2.0TFSI
Audi TTS 2015-Present 8S MQB 2.0TFSI
Cupra (Seat) Formentor 2021-Present Mk1 2.0T
Seat Ateca 2016-2021 Mk1 2.0T
Seat Leon 2012-2020 MQB 2.0T
Skoda Karoq 2017-Present Mk1 2.0T
Skoda Octavia 2013-2020 Mk3 1.8T/2.0T
Skoda Superb 2013-Present B8.5 1.8T/2.0T
VW Golf 2013-Present Mk7 MQB 2.0TFSI
VW Golf Alltrack 2013-2020 MkV7/MkV7.5 1.8T Gen3
VW Golf SportWagen 2013-2020 MkV7/MkV7.5 1.8T Gen3
VW GTI 2013-Present Mk7 MQB 2.0TFSI
VW GTI 2022-Present Mk8 2.0T Gen4
VW Jetta 2019-Present Mk7 MQB 2.0T Gen 3
VW R 2013-2016 Mk7 MQB 2.0TFSI
VW Golf R 2015-2019 Mk7/Mk7.5 2.0 TSI Gen 3
VW Golf R 2021-Present Mk8 2.0T Gen4


Please Note: We recommend having these mounts installed by an experienced mechanic. The installation process is the same as the factory mount remove and replace procedure.

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SKU: 48122626810

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Ryan
Boise, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Christopher West
Los Angeles, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Carnegie, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Chelsea, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Massapequa, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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