SKU: 7428421974

Airmar M285c-hw Chirp In-hull With Navico 7-pin Mix-n-match

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Description

Airmar M285c-hw Chirp In-hull With Navico 7-pin Mix-n-matchAirmar M285 High Wide CHIRP In Hull Transducer with Navico 7 Pin Mix N Match Cable Model: M285C HW 8G Depth only Chirp Ready High frequency (150 250kHz) for great offshore and inshore performance Perfect for trailered or lifted boats 1 kW output 25 degree fixed beamwidth Urethane Housing liquid filled Exclusive Xducer ID As Chirp continues to redefine recreational fishing, AIRMAR has expanded the lineup of single band transducers to satisfy the

Airmar M285 High Wide CHIRP In-Hull Transducer with Navico 7-Pin Mix-N-Match Cable

Model: M285C-HW-8G
  • Depth only
  • Chirp Ready High frequency (150-250kHz) for great offshore and inshore performance
  • Perfect for trailered or lifted boats
  • 1 kW output
  • 25 degree fixed beamwidth
  • Urethane Housing- liquid filled
  • Exclusive Xducer ID®

As Chirp continues to redefine recreational fishing, AIRMAR has expanded the lineup of single band transducers to satisfy the growing demand for this game changing technology. The M285HW, is a 1kW, economical Chirp transducer designed for offshore fishing and freshwater anglers. Operating at the high frequency range of 150-250kHz and a fixed wide beam of 25 degrees, these transducers reveal ultra-clear target resolution in shallow,murky waters at shallow to medium depths(up to 700 feet*).

The transducer includes a plastic housing which is secured inside the hull of the boat and is filled with Eco-friendly anti-freeze. The transducer is inserted into the housing and adjusted for the proper dead rise offset,insuring the beam is shooting straight down. The liquid provides the best medium to transmit through the fiberglass and into the surrounding water. The benefits to the in-hull transducer are that there are no protruding features on the exterior of the hull making it the perfect choice for trailered or lifted boats. Designed for smaller boats up to 25’ with solid core,fiberglass hulls.

Specifications
Beamwidth 25°
Depth range to 700’ (215 meters)
Hull Deadrise adjustable 2° to 20°
Acoustic Window Urethane
CHIRP Frequency Range High frequency 150-250kHz

What's in the Box:
  • M285C-HW-MM
  • MMC-BL
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SKU: 7428421974

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Arch Stanton
Alexandria, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Houston, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
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Justin Horner
Louisville, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Houston, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Chelsea, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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