SKU: 16569947959

Dreamy Delights (49,5 x 76,2 cm) (3 Pack) - Redesign découpage TISSUE

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Dreamy Delights (49,5 x 76,2 cm) (3 Pack) - Redesign découpage TISSUEDcoupage is een techniek die al in de 18de eeuw werd toegepast. Het woord dcoupage komt van de Franse term dcouper, wat knippen betekent. Dcoupage is dan ook een techniek waarbij meubelstukken, wanden of andere accessoires gedecoreerd worden, door er (gekleurd) papier of uitgeknipte motieven op te plakken. De stukjes papier of uitgeknipte figuren worden op het voorwerp gelijmd met speciale decoupagegel. Je kunt de ccoupagetechniek toepassen op

Découpage is een techniek die al in de 18de eeuw werd toegepast. Het woord découpage komt van de Franse term découper, wat knippen betekent. Découpage is dan ook een techniek waarbij meubelstukken, wanden of andere accessoires gedecoreerd worden, door er (gekleurd) papier of uitgeknipte motieven op te plakkenDe stukjes papier of uitgeknipte figuren worden op het voorwerp gelijmd met speciale decoupagegel. Je kunt de cécoupagetechniek toepassen op allerlei verschillende ondergronden.

Als je nog nooit eerder hebt gedecoupeerd, wees dan zeker niet bang! Het is eigenlijk vrij eenvoudig. Hieronder leggen we je stap voor stap uit hoe je de découpagetechniek moet toepassen. 

Benodigdheden:

  • Découpagepapier
  • Découpagegel
  • Schaar of knutselmes
  • Kwast of sponskwast


STAP 1


Eerst kies je een voorwerp of meubel waar je découpagepapier op wil lijmen. Wanneer je de eerste keer gaat decouperen, is het aan te raden om voor een voorwerp te kiezen, dat een recht en plat oppervlak heeft, bijvoorbeeld: een opbergdoos, de binnenkant of zijkant van ladekasten, het blad van een tafel,... 

Naarmate je meer zelfvertrouwen krijgt, ga je alle mogelijkheden zien. Zolang je de juiste lijm voor het oppervlak hebt, kun je het decouperen!


STAP 2

Bereid het oppervlak goed voor. Verwijder eventuele oude verfresten en schuur ruwe oppervlakken glad. Wanneer je een glad oppervlak wil decouperen zoals glas of metaal, is het ook goed om dit wat licht op te schuren. Veeg vervolgens het oppervlak af met een vochtige doek en zorg ervoor dat het schoon, vetvrij en droog is.

Als het découpagepapier dat u hebt gekozen licht is, kan de kleur van het meubilair doorschijnen. Daarom kan je er misschien voor opteren om de ondergrond eerst te verven in een complementaire basiskleur. 


STAP 3

Découpagegel wordt geleverd in een matte of glanzende afwerking. Bepaal welke soort afwerking je wil en verdeel een laag découpagegel over het oppervlak met een kwast. Een kwast kan lijnen achterlaten. Als je een gladdere look wilt, is een sponskwast een beter alternatief.


STAP 4

Knip je ontwerp op maat en leg het papier neer. Probeer hierbij zo secuur mogelijk te zijn, zodat je nadien het papier niet meer moet verschuiven. De kans dat het dan gaat scheuren is immers groot.

Gebruik een plat stuk gereedschap, zoals een kaart of transferstick, om eventuele kreukels of luchtbellen heel voorzichtig glad te strijken. Je kan ook een prop plastic folie gebruiken om luchtbellen weg te duwen. Op deze manier heb je minder kans om een scheur in het papier te duwen. 

 

STAP 5

Breng vervolgens een laag découpagegel aan bovenop het ontwerp en zorg ervoor dat alles bedekt is. Breng nog 1 tot 3 lagen gel aan tot je de gewenste afwerking hebt bereikt.

 

En je bent klaar...!

 

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SKU: 16569947959

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4.5 ★★★★★
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Ryan
Lexington, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Christopher West
Alexandria, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Grantham, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Lexington, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
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Mike Athey
Lowell, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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