SKU: 21277099949

Simplecom CM305 Ultra HD 5 Way HDMI Switch 5 IN 1 OUT Splitter 4K@60Hz

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Description

Simplecom CM305 Ultra HD 5 Way HDMI Switch 5 IN 1 OUT Splitter 4K@60HzSimplecom CM305 Ultra HD 5 Way HDMI Switch 5 IN 1 OUT Splitter 4K@60Hz CM305 is a 5 Way mini HDMI switch that can expand the HDMI input of your HDTV, which can connect more HDMI compatible devices for seamless transitions. Easy plug & play operation, simply connect the HDMI input sources to the HDMI inputs on switch and the HDMI output port to HDTV. Auto Switching It will automatically switch to the newly switched on input, or if there is only one

Simplecom CM305 Ultra HD 5 Way HDMI Switch 5 IN 1 OUT Splitter 4K@60Hz

CM305 is a 5 Way mini HDMI switch that can expand the HDMI input of your HDTV, which can connect more HDMI compatible devices for seamless transitions. Easy plug & play operation, simply connect the HDMI input sources to the HDMI inputs on switch and the HDMI output port to HDTV.

Auto Switching
It will automatically switch to the newly switched on input, or if there is only one active input left. If there are multiple active inputs, you can select the input by press the select button on the switch or use the remote control.

Infrared Receiver and Remote Control
The included infrared receiver and remote control allows the switch to be controlled from a distance. Easily switch between HD devices without having to get up from your seat.

Powered from Connected HDMI Devices
No external power is required to make this switch work, as long as the connected HDMI devices supply sufficient power to the switch.

Features

Support 5 HDMI input devices to share one Screen

5 HDMI inputs and 1 HDMI output

Supported Video Resolutions up to 4K@60Hz*

Supports 12 bit deep colour per channel

Backward compatible with previous HDMI revisions

Supports bandwidth up to 18Gpbs

Supports Auto Switching to active input source port

Plug-and-Play, No external power required for standard HDMI devices

Specifications

HDMI version support: HDMI 1.4, HDMI 2.0

HDCP version support: HDCP1.4, HDCP 2.0

HDMI Input Ports: 5

Video Amplifier Bandwidth: 18Gbps

Support Video Format: 4K (3840X2160) @ 60Hz / 1080p / 1080i / 720p / 576p / 480p / 576i / 480i / 3D Video

Support Video Color: 12 bit Deep Color Per Channel

HDR support: HDR10

Support Audio Format: DTS-HD, Dolby-TrueHD, PCM, LPCM

Power Input: MicroUSB 5V (No external power required for standard HDMI devices)

Operating Temperature: 0°C to 70°C

Operating Humidity: 10% to 85% RH(no condensation)

Dimension: 82x58x19(mm)

Note: 

*For 4K@60Hz signal, 18Gbps HDMI cable is required, input and output cable length are limited to 2M

Apple TV and some online streaming box keeps its HDMI port active even in the sleep state. Hence, auto-switching may not work with them. Manual switching can still be used in this scenario.

Devices that require HDCP 2.2 or higher may be incompatible 

Package Contents

1x 5 Way HDMI Switch

1x Remote Control

1x IR Receiver

1x USB Power cable

1x HDMI Cable 0.5M

Shipping Notes
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SKU: 21277099949

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4.6 ★★★★★
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Verified Purchase
Arch Stanton
Lowell, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Belleville, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Whiting, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Chelsea, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Louisville, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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