SKU: 27385196356

Make Your First 10 Pages Shine OnDemand Webinar

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Description

Make Your First 10 Pages Shine OnDemand WebinarABOUT THE WEBINAR Success in Hollywood is often about making great first impressions and it's the same with your script. Since some executives and agents will only read the first 10 pages of your script, it's imperative you grab the reader immediately, engage them in the world of your story, and make them want to keep reading. This webinar covers 14 different elements and steps you can follow to ensure your script makes a great first impression and

ABOUT THE WEBINAR

Success in Hollywood is often about making great first impressions--and it's the same with your script. Since some executives and agents will only read the first 10 pages of your script, it's imperative you grab the reader immediately, engage them in the world of your story, and make them want to keep reading.

This webinar covers 14 different elements and steps you can follow to ensure your script makes a great first impression and immediately grabs the reader. You'll learn how to create the world of your screenplay from your opening image to setting up the tone, genre, characters, eliciting emotion, stakes, structure, theme, and writer's voice. You'll also discover the 10 most commonly-used ways to open your script. Danny Manus will examine the opening pages of Hollywood's hottest scripts--explaining why they worked.

As a development executive, script consultant, producer, and contest judge, Danny Manus has read thousands of scripts and knows what it takes for a script to stand out.

WHAT YOU'LL LEARN:

  • How to make a great first impression, on page one, and open your script with a bang
  • The 14 elements your first 10 pages must have
  • The 10 most effective ways to open your script
  • How some of Hollywood's hottest scripts start and why they work
  • What your opening image needs to convey
  • What "creating a world" truly involves
  • How to immediately set up the genre, tone, mood, conflict, setting, and emotion of the story
  • How to make your characters feel dynamic from the first page and effective ways to introduce them
  • How to get your voice across on page one
  • How these 14 elements will help you build to your inciting incident and what the inciting incident must accomplish
  • The power of a great title and the pitfalls of bad titles

WHO SHOULD LISTEN?

  • Writers planning on submitting their work to companies or contests
  • Writers who want to make sure their opening scenes are dynamic and create an engaging world
  • Writers who want to make sure they are setting up their stories in the strongest way possible
  • Writers who struggle with how to start and open their stories
  • Writers who want to learn how to make a great first impression on the page
  • Writers looking to find out what executives are looking for
  • Writers who are stumped on titles
  • Writers who want to see examples of top Hollywood scripts

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SKU: 27385196356

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4.0 ★★★★★
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Verified Purchase
Arch Stanton
Fort Morgan, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Dallas, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Belleville, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Lexington, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Fort Morgan, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 11, 2024

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