SKU: 56356261154

Slim Hair Claw Clip — Pacific

Sale price$28.80 Regular price$32.00
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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18

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Description

Slim Hair Claw Clip — PacificThe holy grail claw clip for longer & thicker hair. The Slim Claw is the SuperClips big sister and designed with a wider claw span and longer base to hold more of your hair. Trusted and well loved for its double reinforced design for comfortable, all day wear. What it is A versatile, double reinforced hair clip that suits thicker & longer hair types (and now charmable)! Why we made this We were tired of clips that break, dont hold well, and snag at

The holy grail claw clip for longer & thicker hair. The Slim Claw is the SuperClip’s big sister and designed with a wider claw span and longer base to hold more of your hair. Trusted and well-loved for its double-reinforced design for comfortable, all-day wear.

What it is — A versatile, double-reinforced hair clip that suits thicker & longer hair types (and now charmable)!

Why we made this — We were tired of clips that break, don’t hold well, and snag at your scalp. These are handmade with durable cellulose acetate and strong springs to ensure a comfortable, secure, all-day hold so you don’t need to be re-adjusting your clip.

Specs & deets 🔎

  • 11.9 x 2.6 cm / 4.7 x 1.1 in
  • Made with cellulose acetate
  • Gold-toned spring & screws
  • Comes in a reusable 100% cotton canvas pouch
  • Comes with a 1-year warranty. Read about it here!

Add a charm! 🌟 Want to add a charm (or two)? Select ‘With Charm Ring’ before adding your clip to your bag, then pick out your desired charms here. Charms sold separately.

Important 📝  Due to the nature of the handmade patterning of the cellulose acetate sheets we use, please expect slight variations in patterns, color, and texture.

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 56356261154

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4.2 ★★★★★
Based on 1826 reviews
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Oilyraincloud
Massapequa, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
New York, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Waukegan, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Grantham, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Fort Morgan, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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