SKU: 87495692869

Stick Man: A flip-the-flap book

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Description

Stick Man: A flip-the-flap bookDive into the enchanting world of 'Stick Man: A Flip the Flap Book', a delightful children's board book by Julia Donaldson, brilliantly illustrated by Axel Scheffler. This engaging flip the flap adventure invites young readers to join Stick Man on an exciting journey filled with colorful, chunky card flaps that are perfect for little hands. Each page turns learning into a playful experience, focusing on a gentle opposites theme that enhances

Dive into the enchanting world of 'Stick Man: A Flip-the-Flap Book', a delightful children's board book by Julia Donaldson, brilliantly illustrated by Axel Scheffler. This engaging flip-the-flap adventure invites young readers to join Stick Man on an exciting journey filled with colorful, chunky card flaps that are perfect for little hands. Each page turns learning into a playful experience, focusing on a gentle opposites theme that enhances vocabulary development and fosters early speech skills. This interactive board book not only captivates with its charming illustrations but also aids in hand-eye coordination through its playful format. As part of the internationally acclaimed Stick Man series, this delightful story is based on the bestselling work by the renowned duo of Donaldson and Scheffler, celebrated for their previous hits such as 'The Gruffalo' and 'Zog'. Additionally, Stick Man has been brought to life in a fabulous BBC TV production featuring notable actors like Martin Freeman and Hugh Bonneville. Perfect for storytime and interactive play, this wonderful board book is a fantastic educational tool for toddlers and preschoolers alike. Boost your child’s learning with each interactive flap and discover the joy of opposites while sharing quality time together! Perfect for gifting or adding to your little one's book collection, 'Stick Man: A Flip-the-Flap Book' is an essential addition to any child’s library. Order now for quick delivery right to your door.

Stick Man: A flip-the-flap book
By Donaldson, Julia
Illustrated by Scheffler, Axel
Number of Pages 10
Publisher: Scholastic
Join Stick Man on a flip-the-flap adventure! Lift the colourful, chunky card flaps in this fun board book, perfect for small hands. With a gentle opposites theme, this board book will also help increase hand-eye co-ordination, develop speech and aid learning through repetition. B...ased on the bestselling book Stick Man by Julia Donaldson and illustrated by Axel Scheffler, the creators of The Gruffalo. Story based on the bestselling book Stick Man by Julia Donaldson and Axel Scheffler, creators of The Gruffalo, and Zog Stick Man is also a fabulous BBC TV production with superstars Martin Freeman and Hugh BonnevilleLearn about opposites with fun, interactive flaps
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SKU: 87495692869

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4.1 ★★★★★
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GuyWithNoName
Lake Worth, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 2, 2024
M
Verified Purchase
Marleina Kaplar
Pawtucket, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 8, 2026
F
Verified Purchase
FranCarv
Birmingham, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 15, 2020
B
Verified Purchase
Brendan.C
San Leandro, US
★★★★★ 5
A Great Start for Beginners That Encourages by Eliminating Ambiguity
Format: Kindle
Everyone has their own learning curve to overcome at their own time, however, the concise instructions in this book leaves very little for the individual to be stumped on and while moving on to more complex lessons the book is formatted in such a way that referencing older topics can be done quickly. As a beginner myself, having only completed a few tutorials before this series, would definitely recommend both the Foundations and Beginner works to those looking to take on the challenge of teaching themselves the intricacies of Unity.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 7, 2016
S
Verified Purchase
Sean Fao
Grantham, US
★★★★★ 3
A Decent Introduction to Unity, With Caveats
Format: Paperback
Overall, the author gets the main points across, and readers can learn how to develop games in Unity. Unfortunately, the code examples are rather sloppy. It’s clear the author understands game development in Unity, but not necessarily software development best practices. I can look past these issues, but I worry newer developers may pick up some bad habits. Speaking of new developers, this book assumes a very introductory level of programming experience. Personally, I believe it’s best to learn the fundamentals of software development before diving into game development. This approach isn’t unique to this book, however, and it’s honestly difficult to find a game development book that doesn’t assume you’re starting from almost nothing. To the author’s credit, the book does present a reasonable set of real-world problems that a typical developer will encounter, along with workable solutions. Just be prepared for a significant amount of hand-holding.
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Reviewed in the United States on January 5, 2026

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