SKU: 8943171923

New Genuine OEM Ford Piston D9AZ-6108-LB Clevite 224-2040 STD 9-1171

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Description

New Genuine OEM Ford Piston D9AZ-6108-LB Clevite 224-2040 STD 9-1171FORD D9AZ 6108 LB. Condition: New Other. Piston 1980 1992 Ford 351W (5. 8L) 4. 00'' Bore (Standard) 11. 5cc Dish with 2 Valve Reliefs 1 pkg Rings Not Included Technical Specs: Material: Aluminum Bore: 4. 00'' (101. 6mm) Piston Top: Rectangular Recessed Head w 2 Valve Reliefs; 0. 105'' Recess Depth; 11. 5cc Dish Compression Height: 1. 752'' Compression Ring Groove: 5 64'' Second Ring Groove: 5 64'' Oil Ring Groove Width: 3 16'' Full Length: 3. 35''

FORD D9AZ-6108-LB. Condition: New - Other.

Piston
1980-1992
Ford 351W (5.8L)
4.00'' Bore (Standard)
11.5cc Dish with 2 Valve Reliefs
1/pkg
Rings Not Included

Technical Specs:
Material: Aluminum
Bore: 4.00'' (101.6mm)
Piston Top: Rectangular Recessed Head w/2 Valve Reliefs; 0.105'' Recess Depth; 11.5cc Dish
Compression Height: 1.752''
Compression Ring Groove: 5/64''
Second Ring Groove: 5/64''
Oil Ring Groove Width: 3/16''
Full Length: 3.35'' (85.9mm)
Pin Size: 0.912'' O.D. (23.17mm)
Pin Type: Offset Location
Skirt Type: Non-Coated
Piston Skirt Clearance: 0.002''
Notes: Use Piston Ring p/n 695-40564CP (Rings Not Included)
Year Range and applicable VIN code: CAR - 1980-91 ''G'', 1969-79 ''H'', 1971-74 ''Q'', 1971-72 ''R'', 1969-71 ''M''; TRUCK - 1969-71 ''M'', 1972-74 ''Q'', 1969-79 ''H'', 1984-93 ''H'',
1980-85 ''G'', 1993 ''R''

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SKU: 8943171923

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rockspawner
Dallas, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
A
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Arch Stanton
Carnegie, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Massapequa, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Louisville, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Phoenix, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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